I never personally qued double healer arena but it doesnt bother me some people played it. I liked having the option to que unique compositions, especially in rated bg. People would literally never die because the healing resources could outlast any amount of damage. In wod nobody used more than 3 healers. While flags are switching sides, they are neutral. This is when they are vulnerable because defenders will not respawn there.
Some resource points are worth more than others. They all give the same number of points, but the ability to move quickly from one to another and to a lesser extent see what's going on nearby is critical.
WSG is a traditional capture the flag, with 2 bases separated by a short battlefield. It is rather wide, but most action takes place in the middle. It appears that the best tactic is to simply travel across the map in a group of 10, let a few players go in to cap the flag, and have the entire group shield the flag runner as he runs back to the friendly base.
If the enemy captures your flag you need to kill him before he returns to the base and hides, as it is hard to get inside. Usually, a well played team will have little trouble killing off enemies as they spawn or attempt to run out of the base with the flag.
The game basically comes down to a giant melee in the middle, usually right near the Alliance graveyard, while fast druids and rogues capture the flag. The key to WSG is to travel in a huge group and focus fire any enemy you can, and keep their numbers in the Graveyard, not on the field. Once a team gets momentum in the middle, it's over. Generally, you want to keep pressure on the side of the first gate you've taken down, where you have the momentum.
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Edit this page. History Talk In general, the Top 3 Classes should be a reasonable choice if you're looking for the optimal PvP performance or so called "Flavor of the Month" class. But don't be disappointed if at this stage your class isn't high-ranking — if you know what you're doing you will succeed with any class.
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